State of the Game

Greg Announcement, Heavy Gear Universe, Project Tracking, RPG, Test Pilot Program 10 Comments

Hello, and welcome to our first State of the Heavy Gear Universe Address. We would like to first thank all of our playtesters for their enormous patience while we addressed matters behind-the-scenes and work on revisions based on feedback. To those who might wonder about the state of the game, the answer is yes, Heavy Gear is returning to the …

GregState of the Game

The Patch

Greg Announcement, Heavy Gear Universe, RPG, Test Pilot Program 9 Comments

Hi everyone, First off, I want to thank everyone for expressing their interest in the Heavy Gear Universe Test Pilot Program. It’s really encouraging to read about your enthusiasm for a new edition of the Heavy Gear RPG. This week we finally received the proof of the Skunkwerks Heavy Gear Test Pilot patch that everyone who joins the program will receive. …

GregThe Patch

The Test Pilot Program

Greg Announcement, Heavy Gear Universe, RPG, Test Pilot Program 47 Comments

Starting in April, the Test Pilot Program will be opening up for individuals and groups interested in participating in testing the 4th edition of Heavy Gear, Heavy Gear Universe. Test Pilots will gain early access to drafts of the rules to aid in the development of the 20th Anniversary RPG. Test Pilots will have access to the Pilot’s Lounge, a …

GregThe Test Pilot Program

Arkana Returns

Greg Heavy Gear Universe, Project Tracking, RPG 4 Comments

Welcome back to Arkana, the Arkrite blog. We’ve been on hiatus over the summer, but rest assured work continues on Heavy Gear Universe. If you were at GenCon, and had a discriminate eye, you might have noticed a tiny poster—tiny, but great. It featured Arkrite Press’ first new artwork of a Heavy Gear, and fittingly, it’s a true classic, the …

GregArkana Returns

The Breath of Life: The Importance of a Well Developed Character Background

Jason Heavy Gear Universe, RPG 7 Comments

In every game I have ran in the past, the players were required to flesh out their character backgrounds. For both the gamemaster and the player, character backgrounds are crucial components that turn a sheet of stats and skills into a vibrant and memorable participant in the setting. Gamemasters can utilize richly written backgrounds to bring in past lovers, friends, …

JasonThe Breath of Life: The Importance of a Well Developed Character Background

Jungle Drums

Greg Heavy Gear Universe, Project Tracking, RPG, Timeline 6 Comments

Hi everyone, To update you on Rumble in the Jungle, it’s still in post production. There are a few back-end items that we’re still setting up but Rumble in the Jungle should be ready sometime after I get back from a conference I’m attending in Montreal this week. And here’s a little teaser to thank you for bearing with us as we …

GregJungle Drums

Destination Terra Nova and Beyond

Jason Heavy Gear Universe, RPG 44 Comments

Heavy Gear has a tremendous catalog of books that detail the setting. In particular, dozens of books were published about Terra Nova, the primary setting of the RPG, which let game masters and players enjoy adventures in a rich environment. Unlike most science fiction settings, Heavy Gear initially concentrated on a single planet and eschewed the need for space travel …

JasonDestination Terra Nova and Beyond

Rumble in the Jungle

Greg Heavy Gear Universe, Project Tracking, RPG 19 Comments

One of the main points of this site is to allow you to check the progress on our projects. The above graphic displays three projects currently in development and the approximate completion of work on the two main parts of the work that needs to be done. Of course, writing and art are very general terms which are umbrellas for …

GregRumble in the Jungle

Backwards Compatibility, GM Options, and Timelines

Jason Heavy Gear Universe, RPG 34 Comments

When Greg and I were discussing whether or not to do a whole new edition or go with our personal favorite system, 2nd edition (2E) Silhouette, the choice was pretty obvious. The Silhouette System was first conceived by Dream Pod 9 when they developed games under the Ianus brand. The first time the Silhouette System was used was in the Project Ako …

JasonBackwards Compatibility, GM Options, and Timelines